Part 23: Lil' Adventures IV
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Anamika has finally decided to cough up some new intervention quests, so it's time for another Lil' Update. We'll take a look at Bartz Champion summon as well, so I don't fall behind on them like I did a little while ago.
First up is checking in with Vivi and Edgar.
Lil' Update 4 Highlights - Intervention 1
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*Later*
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[Captain of the Guard]: You're refusing to see the problem at all! I tell you, sire, you are far too trusting of them. Those things started out as Mirages. And for all we know, they're still spying on us! I'll just have to keep an eye on them for the both of us!
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I mean, his concerns are completely valid. We know Vivi is a good boy, but that's only because we are privy to outsider information.
All Edgar knows of them is that Lann and Reynn beat them, Vivi randomly gained sentience, and they decided to cooperate.
*Later*
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[Captain of the Guard]: Huh? You're that-- Listen here! I have a few words for you an--
![](4-Vivi(FFIX).png)
[Captain of the Guard]: Hmm? Uh, oh...
![](4-Vivi(FFIX).png)
[Captain of the Guard]: ..... It is... a lovely flower.
*Later again*
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[Soldier]: Thanks to the Black Mages, Figaro's defenses are stronger than ever. We're lucky to have 'em around.
[Captain of the Guard]: .....
*Later once more*
[Captain of the Guard]: I'm not unreasonable... And I never told anyone the Black Mages aren't capable. I just... I just want everyone to play things on the safe side.
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[Captain of the Guard]: What? O-oh, is that so? Fine work, I'm sure. You just run along now. Go on. Get some rest.
![](4-Vivi(FFIX).png)
[Captain of the Guard]: .....
*Later still*
![](4-Vivi(FFIX).png)
[Captain of the Guard]: What? Oh, uh... Thank you.
*Later even more still*
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![](4-Vivi(FFIX).png)
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*Insert a few more split-second shots of Vivi randomly trotting around*
[Captain of the Guard]: Ugh... You know what. I'll suck it up and just say it. We need him. He's become an indispensable member of our kingdom! King Edgar could see it. He was completely right about the boy. What a resilient lad. Heh. I salute you, Vivi! Mine is a hard mind to change.
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[Captain of the Guard]: You're refusing to see the problem at all! You're putting them in too much danger, sire! How can you foist all the hardest missions on them?
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[Captain of the Guard]: If anything were to happen to the Black Mages, it would be a devastating loss for the kingdom of Figaro! My men will join them, sire! Just watch! We will keep them safe. Now, if you'll excuse me, I must get ready!
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![](4-Vivi(FFIX).png)
![](3-Edgar(FFVI).png)
![](4-Vivi(FFIX).png)
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And that's it. We actually don't have to intervene in that intervention quest.
Moral of the story: If someone doesn't like you, just pester them incessantly, compliment them at every opportunity, and eventually they'll go insane and learn to like you.
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Next up is something to do with Bartz and Rikku, which is kind of a weird pairing, but okay.
Lil' Update 4 Highlights - Intervention 2
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Says who?
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Stop singing that, Rikku.
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![](27-Bartz(FFV).png)
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You know, for a place that Princess Sarah said was super dangerous, the Nether Nebula sure does seem to get a lot of visitors just wandering by.
![](27-Bartz(FFV).png)
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![:stare:](../Smilies/emot-stare.gif)
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Whoa whoa whoa. Can we address the fucking jacked Behemoth standing in the background? I feel like that's something important we should be keeping an eye on.
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Okay, I guess we're just handling this ourselves then.
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Behemonster is another XL Mirage. Its HP isn't nearly as bad as Iron Giant, but you'll still have an easier time catching it than beating it. You will need a Babyhemoth Prism though, so make sure you get one from a Behemoth family Mirage board if you don't already have one.
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It's pretty powerful regardless of whether you want to beat it or catch it. It has Heavy Counter, which packs quite a bit of punch. Its capture chance is triggered by physical attacks and it can use Heavy Counter after a failed Imprism attempt, so you will probably take a good beating unless you get real lucky with capture.
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It also has an attack called Heave which deals out heavy damage and high topple chance.
However, as with any 2 on 1 fight, you just need to make sure to heal up in between hits. Behemonster isn't fast enough to take advantage of its high attack power.
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You may also notice that Lann and Reynn's stacks have changed. Biggs moved up to Death Machine and gets to be the base of Reynn's Stack. Meanwhile, Undead Princess takes up the base of Lann's stack because holy shit does she have some good stack abilities with Lann and Moogiepie.
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Undead Princess herself also has the Revivify Ability, which is basically auto-Regen that never goes away. She'll just constantly restore HP over time. This is on top of Hypnosis, Dark (which has a Blindness chance), and Dread Gaze (Confusion and Death).
Undead Princess rules. She's also going to be relatively thematically appropriate for the coming area.
Other than that, OMG! JC! transfigs into a Bombino in order to take the top spot of Reynn's stack.
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Anyway, Behemonster is ours now. Yet another XL Mirage that may one day take Clifford's place. Behemonster looks very similar to the Behemoths from FFX, although those didn't have gauntlet things.
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![](27-Bartz(FFV).png)
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*Ifrit disappears*
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Oh, right. Did I forget to mention that? Yeah, we emptied this place of valuables ages ago.
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I hate to disappoint you Rikku (that's a lie, I love to disappoint you because you bug me), but unless you can get ahead of us then you are not going to be tracking down any loot. We steal everything.
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And then they all dance off while Rikku sings that fucking song again.
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One more quest left for now.
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Black Chocobo? Didn't we already catch that one waaaay back in the Watchplains?
Lil' Update 4 Highlights - Intervention 2
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Right, this hasn't come up yet. So, here's the thing. The suggestion with Chocolatte is that the little Chocochick on her head is the one actually in control/actual Chocolatte. Her profile in the Who's Who section has one entry that states:
"A choco-gal with the habit of appearing in the most choco of places at the most choco of times. Has a whole bevy of different greetings for those who stop by her shop, only some of which make sense. It's all about the attitude, and not the content!
She's also an extremely special case who has managed to retain her identity as she moves from world to world. The real mystery, of course, is deciding who the real Chocolatte is: the woman, or the chocochick on her head. ...What do you mean, it never crossed your mind?"
FFXIII is weird.
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[Hyperion]: Kweh? Kweeehhh!
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The Gold Saucer is the giant amusement park located in the middle of the Corel Desert in FFVII. There is a cable car that runs from the ground all the way to the top of the tree-looking building.
One of the attractions of the Gold Saucer is the Chocobo Square. Similar to horse racing, people can bet on Jockey/Chocobo teams that race on a track.
Hyperion, as well as Tama's description of him, is a reference to Joe and Teioh from VII. Joe is the top jockey in the chocobo races and Teioh is his Black Chocobo partner. They randomly appear in races you enter as a rival (Teioh is the only Black Chocobo that can appear in the races besides yours, and Joe is the only NPC jockey with a unique model).
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They are also cheating motherfuckers that can break the stat limits of the mini-game. Cloud/Tifa/Cid can show up with the legendary Gold Chocobo that has player max stamina/speed and Joe/Teioh will just show up with stats that exceed that.
"Hyperion" is what Teioh was supposed to be named, but it was too many characters. He also shows up as a boss in Final Fantasy Tactics: The War of the Lions.
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WoFF Hyperion isn't as unfair as VII Hyperion. 10k HP isn't much and he has a crippling weakness to Light element attacks. He does start with Auto-Haste, though. Combined with a good attack stat (he dealt about 600 damage a hit), he may actually pose a challenge.
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He also has Chocobo Kick, which could potential hit multiple times for 350+ each. You need to be a little cautious with Hyperion even though it's 2 on 1, mainly because of his speed. We also can't imprism him, so this fight will have to end in a KO.
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This seems like an appropriate opportunity to show off Bartz.
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The enemy got hit by Enkidu's Frog spell and you can see it go flying past Gilgamesh at this point after Bartz knocked it away.
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Poor Greg.
Bartz's Champion summon will boost accuracy and evasion for all allies as well, so it's actually pretty useful here. Hyperion went on to miss all of its remaining attacks after taking a whopping 5000 damage from Bartz.
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![](24-Boko(FFV).png)
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Eh, I guess. You really just have to block him and save your stamina for the last leg of the race when the asshole tries to shoot past you.
![](27-Bartz(FFV).png)
![](53-Chocolatte(FFXIII).png)
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Don't do it, Bartz! She's a goddamn thief!
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![](27-Bartz(FFV).png)
![](24-Boko(FFV).png)
You poor, naive bastard.
![](53-Chocolatte(FFXIII).png)
![](27-Bartz(FFV).png)
![](24-Boko(FFV).png)
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![:raise:](../Smilies/emot-raise.gif)
Oh well, I guess that's not important. We get a hyperion memento for turning in the quest, so now our Black Chocochick can turn into one.
And that's it for this mini-update. Next time, we're off to Chapter 17 and we'll witness one of my favourite scenes it involves one of my favourite characters.